Diversity Contributed to Better Video Games in 2012: Sound Shapes

In video games on January 19, 2013 at 8:20 am


Co-designer Jonathan Mak and composer and co-designer Shaw-Han Liem have made a that brings new meaning to the term “playing a song.” The design of Sound Shapes makes so much sense as that you have to wonder why no one has done it yet. As a matter of fact, the only thing wrong with the game is that despite albums by DeadMau5, Beck, Jim Guthrie and two albums by Liem’s alias, I Am Robot And Proud there damn well should have been more. Hell, I’d pay for more albums if they’re of the same quality.

Despite the attention this game gets for its music and its smooth platforming people rarely mention the visual artists that “drew” each level. The art of Superbrothers (who made the excellent Superbrothers: Sword and Sorcery), PixelJam, Colin Mancer, Vic Nguyen and Pyramid Attack make you feel like you’ve fallen into one of those awesome album covers you’d see thumbing through an old crate at Ameoba Records.The visual cool-ness of playing through a level that is a visual artists’ interpretation of a musicians music is a fantasy that I didn’t know I had.

Sound Shapes is a great example of what you can do when a diverse group of folks (visual artists, game developers, and musicians) get together to make a game. And, I love the fact that it was lead by two Asian cats from Canada with a love for electronic music and quirky aesthetics.


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